Cubic Disintegration VFX pre-rendered

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A purely procedural, real-time effect built with Blender's Geometry Nodes — no particle simulations required. Designed to drive striking mesh disintegration or reveal transitions.

the effect in a finished shot
Node Tree

the actual graph, read out of the .blend file — drag the background to pan, drag a node to move it, ctrl+scroll or pinch to zoom

Knot Motion realtime

drag the fields — nothing here is pre-rendered
Speed
Tangle

A rapid prototype in Geometry Nodes, then rebuilt as an identical live visual on the web with Claude. Every frame is recomputed from the same math the node graph runs, so the curve is solved live rather than played back. Pull Tangle to zero and the underlying circle shows through.

Node Tree

the actual graph, read out of the .blend file — drag the background to pan, drag a node to move it, ctrl+scroll or pinch to zoom

3D billboard for a multibrand fashion store

Anamorphic 3D billboard animation for a multibrand fashion store. Built around a strictly fixed camera sweet-spot to maintain a flawless forced perspective illusion from street level.

  • Cloth & soft body simulations
  • Custom rigging
  • Procedural shading
  • Screen-specific render baking
the animation on the street

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cubic-bezier(0.34, 1.56, 0.64, 1)

Gameplay capture toolset for marketing

An Editor-only Unity toolset (C#) designed to capture gameplay cinematic flythroughs directly inside live multiplayer matches. It operates completely independently from the game build and doesn't interfere with the game's code. Built for the entire marketing department.

a cinematic camera fly, captured with this tool
  • Cinematic Camera: Free-fly WASD camera with clockwise/counterclockwise roll, player-attach and weapon-attach modes, plus camera path recording/replay.
  • Zero-Dependency Soft-Fail Architecture: Operates entirely over a reflection-based API bridge. If the core game codebase changes, the tool gracefully degrades with a console warning instead of breaking the project build.
  • Network-Safe World Freeze: Pauses physics, animations, and particles while actively re-asserting network transform snapshots to prevent match disconnections.
  • UI Toggle: Lets you selectively show and hide individual UI elements while capturing gameplay.
  • 9:16 Framing Compensators: Neutralizes weapon sway during run animations and dynamically adjusts ultimate rigs to fit vertical formats.
  • One-Click Capture Presets: Automates camera setup, dev-cheat RPCs (infinite ammo, damage boosts, etc.), and disables background logging/profilers in a single click, with strict state restoration on exit.

Dolly zoom setup gumroad ↗

A simple Dolly Zoom camera setup for Blender. Drive a camera along a path while keeping it focused on a target, with the rig automatically handling the field of view for a perfect vertigo effect.

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Focal Length

Expression-driven VHS effect realtime

A .mogrt template built entirely on expressions, so it adapts to any comp size without re-keyframing. Ported to the web with the same sliders — this is the actual CTRL layer from the After Effects project, wired to a WebGL port of its node stack rather than a rendered clip.

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Effect Controls
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