Gameplay capture toolset for marketing
A Unity Editor toolset for capturing gameplay footage — short description, text to be added.
Extended description — text to be added.
Pavel Trufanov
I build tools that speed up gameplay capture, and ship videos the team actually uses — hero line to be finalized.
I use AI video generation (Veo3, Seedance, Flow) as part of a Blender pipeline, and Claude Code for tooling and automation. It's not a separate gimmick — it's one position: AI is built into both the creative and engineering sides of the work.
A Unity Editor toolset for capturing gameplay footage — short description, text to be added.
Extended description — text to be added.
A plugin that rigs the dolly zoom effect — description to be added.
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Description — text to be added.
An expression-driven VHS effect as a .mogrt template, adaptive to any comp size.
in progressEmail and resume on request.