Cubic Disintegration VFX pre-rendered
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Description — text to be added.
Pavel Trufanov
I build tools that speed up gameplay capture, and ship videos the team actually uses — hero line to be finalized.
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A Geometry Nodes rig — Blender's own noise driving a deforming NURBS circle — ported to the web with Claude. Every frame is recomputed from the same math the node graph runs, so the curve is solved live rather than played back. Pull Tangle to zero and the underlying circle shows through.
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A Unity Editor toolset that lets a non-programmer shoot trailer footage inside a live networked match — no code, no rebuilds, just a menu.
Centers on a free-flying Cinematic Camera that welds to a weapon or orbits a character, with freeze-frame holds for a static shot, plus UIToggleManager for hiding HUD zone by zone and a weapon-motion compensator that keeps the gun from drifting out of a 9:16 crop while running. A handful of smaller tools round it out — tracer and glow hiding, vertical-format overlays — the rest of what shooting clean vertical gameplay actually needs.
A plugin that rigs the dolly zoom effect — description to be added.
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Focal Length
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A .mogrt template built entirely on expressions, so it adapts to any comp size without re-keyframing. Ported to the web with the same sliders — this is the actual CTRL layer from the After Effects project, wired to a WebGL port of its node stack rather than a rendered clip.
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Email and resume on request.